Selected Earlier Work

PERSONAL
PROJECTS.

Academic and independent work selected to show leadership, quest design, scripting, and multiplayer spatial strategy beyond my shipped AAA portfolio.

01
Team Project · Unreal Engine 4

AGRYOS: Recovering Eden

A third-person shooter with bullet-hell elements developed by a 16-person team.

LD Team LeadArena CombatTutorialCross-discipline

Led a three-person level-design team across two major levels and a boss level. Owned planning, task coordination, design reviews, tutorial development, combat analysis, playtesting, and cross-discipline communication with Art, Programming, and Game Design.

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02
Solo Mod · Fallout 4 Creation Kit

Encircle and Suppress

A two-quest narrative mod set in a custom exterior and interior space.

Quest DesignBranching ChoiceScriptingNPC Direction

Designed one main quest and one side quest with meaningful player choice, eight unique NPCs, 400+ lines of dialogue, environmental navigation, scripted AI behavior, and cinematic camera sequences.

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03
Solo Map · Mount & Blade II Modding Kit

Oasis

A custom village battle map designed for both attacking and defending teams.

Multiplayer SpaceRoute ChoiceTerrainCombat Strategy

Created three primary attack routes, two defensive choke points, and terrain-based tactical advantages for different unit types, supporting flanking, elevation play, and multiple counters for both sides.

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