Personal · Solo Quest Mod

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Quest DesignBranching ChoiceScriptingCreation Kit
Project Overview

Cherry Town

A Fallout 4 mod containing a main quest and side quest centered on an investigation, a family tragedy, and a final player-controlled decision.

The experience combines a custom town, an interior space, eight unique NPCs, and more than 400 lines of dialogue.

RoleSolo DesignerGameFallout 4Content1 main quest · 1 side questEngineBethesda Creation Kit
Design Goals

Choice, Clarity & Character

Meaningful Choice

A decision with consequences

Structured the investigation so the player discovers conflicting motivations before choosing how the story ends.

Player Guidance

Conveyance within the fiction

Used landmarks, lighting, and a companion's dialogue to reinforce objectives and guide players through the town and subway spaces.

Cinematic Scripting

Directed narrative moments

Scripted NPC behavior, animation, camera focus, and scene transitions to create readable confrontations and story beats.

Spatial Structure

A compact town built for navigation

Designed Cherry Town around a circular structure so players could understand the settlement, identify important destinations, and move between quest spaces without losing orientation.

The project integrated world layout, quest logic, dialogue trees, AI direction, cinematics, and environmental storytelling into one complete playable mod.

Design Gallery

Quest in Context

Click any image to view the full-size design capture.