About Me

DESIGNING THE
PLAYER'S JOURNEY.

Angela Wu

I'm an AAA Level Designer at Gearbox Software with four years of professional experience. I specialize in end-to-end level ownership, combat spaces, traversal, mission-driven content, and cross-discipline production from blockout through ship.

My work is grounded in clear player motivation, readable spatial choices, and spaces that support authored progression and expressive combat. I am currently contributing to additional Borderlands 4 live and post-launch content under NDA.

I hold a Master of Interactive Technology in Level Design from SMU Guildhall.

Level Design
Blockout
Combat Spaces
Encounter Design
Traversal
Mission Flow
Puzzle Design
Open World
Unreal Engine
Blueprint
How I Work

OWNERSHIP THROUGH
COLLABORATION.

I treat level design as the connection between player intent, gameplay systems, visual storytelling, and production reality.

01

Own the whole space

I work from early blockout through combat, traversal, mission integration, art handoff, playtesting, optimization, and final polish.

02

Adapt when production changes

I am comfortable inheriting existing work, identifying what is no longer serving the experience, and carrying the space forward without losing its original intent.

03

Build with the team

My closest partners include Mission Design, Level Art, Boss and Game Design, and Production. I use playtests and direct feedback to keep decisions clear and actionable.