Personal · Team Project

AGRYOS

LD Team LeadArena CombatTutorialUnreal Engine 4
Project Overview

Recovering Eden

A third-person shooter with bullet-hell elements in which players fight through a failed space colony to recover the Branch of Eden.

The game includes two major levels—Storage and Greenhouse—and a dedicated boss battle level.

RoleLevel Design Team LeadTeam16 developers · 3 level designersDuration6 monthsEngineUnreal Engine 4
Leadership & Ownership

My Contribution

Team Direction

Aligning levels, gameplay, and production

Led the level-design team across the game's two main levels and boss space, translating stakeholder feedback into design tasks, priorities, and milestone plans.

Coordinated with Art, Programming, and Game Design on visual requirements, arena mechanics, implementation constraints, and delivery.

Arena Combat

Readable combat flow

Reviewed and tested arena encounters, enemy composition, spawn placement, pacing, and player conveyance across the game.

Tutorial

Teaching through space

Designed and implemented the tutorial for movement, dash, double jump, collectibles, and arena-lock combat rules.

Delivery

Cross-team iteration

Supported implementation, QA, Jira reporting, design reviews, and milestone delivery across the level-design team.

Playable Release

See the Work

View on Steam ↗