Borderlands 4
Full ownership of Ripper Queen Fortress plus additional Fortresses, Safehouse gameplay, side missions, and open-world encounters.
Full ownership of Ripper Queen Fortress plus additional Fortresses, Safehouse gameplay, side missions, and open-world encounters.
A Zane to Kill For, two Raid Boss encounters, and mission-driven post-launch content delivered from concept through ship.
LD leadership, arena combat, tutorial design, and cross-discipline development.
Branching quests, scripted NPC behavior, cinematic scenes, and player choice.
Attacker and defender routes, choke points, terrain, and tactical combat space.
I specialize in end-to-end level ownership and spaces that create clear player motivation, readable tactical choices, and strong forward momentum.
My experience spans combat, traversal, mission content, boss arenas, puzzles, and open-world encounters. I am currently contributing to additional Borderlands 4 live and post-launch content under NDA.
I hold a Master of Interactive Technology in Level Design from SMU Guildhall.
More about meI'm open to opportunities where I can own ambitious gameplay spaces and collaborate closely across disciplines.
Contact Angela