ANGELA WUGAME / LEVEL DESIGNER

Hello! I'm an AAA Level Designer at Gearbox Software with four years of experience building combat spaces, traversal, and mission-driven content from blockout through ship.

Selected Studio Work

Professional Experience

Official Borderlands 4 cover art
Shipped AAA · Main Game

Borderlands 4

Full ownership of Ripper Queen Fortress plus additional Fortresses, Safehouse gameplay, side missions, and open-world encounters.

RoleAssociate Level DesignerStudioGearbox SoftwareFocusCombat · Traversal · Mission Flow
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BL4POST-LAUNCH
Shipped AAA · Post-Launch

Borderlands 4 DLC

A Zane to Kill For, two Raid Boss encounters, and mission-driven post-launch content delivered from concept through ship.

RoleAssociate Level DesignerContentBounty Pack 3 · Raid BossesFocusMission Level · Puzzle · Boss Arenas
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Profile

About Me

I specialize in end-to-end level ownership and spaces that create clear player motivation, readable tactical choices, and strong forward momentum.

My experience spans combat, traversal, mission content, boss arenas, puzzles, and open-world encounters. I am currently contributing to additional Borderlands 4 live and post-launch content under NDA.

I hold a Master of Interactive Technology in Level Design from SMU Guildhall.

More about me
Level Design
Combat Spaces
Traversal
Mission Flow
Unreal Engine
Blueprint

Let's build something
players remember.

I'm open to opportunities where I can own ambitious gameplay spaces and collaborate closely across disciplines.

Contact Angela